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 New biju system so I had to suggest this to (From Chibi)

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(Chibi)Belphegor
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PostSubject: New biju system so I had to suggest this to (From Chibi)   Sun Feb 22, 2015 11:43 am

So Suggested new bijuu system might as well do this

:Boosts aren't like stacking so when you see the first tail boosting 1* then the second boosts 1.1* that doesn't mean a 2.1* boost in all it means that in all the tails together boost 1.1* so first the first the first tail boosts 1* and the second will boost .1 and so forth so when you get to the final you'll be boosting 2* in all or whatever the boost is at final

:Basic skill all bijuu get

Biju Shockwave: (Must be in 1st tail form or higher) User roars releasing a shockwave from around them that travels 4 tiles in a circular motion and damages and pushes back anyone it hits (cd of 10sec) .5*Nin

Cloack arm: User stretches out their arm and it reaches 5 tiles down if it hits anyone it grabs them and pulls them into the user and binds them for 5sec (cd of 10sec)

:To get tail forms you need kills basically then # of tails represents the number of kills so if 1st tail form you need 100 kills and ect



Shukkaku

1st Tail: 1* Nin Boost(Lasts as long as needed)

Final Shukkaku Mode: User takes giant shukkaku form won't that be fun lol (lasts 1min)( 2* Nin Boost)(1.5* Hp and Chakra)

Sabaku Sotaiso Fuin: User renders opponent useless in a sand pyramid for 6secs (cd of 10sec)

Futon: Renkudan: User fires a wind bullet covering an area of about 3 tiles and when it hits someone it explodes creating a circular aoe about 3 by 3 in size damaging enemy up to twice if they are hit by bullet and explosion if it doesn't hit anyone it disappears after 3secs (cd of 15sec) .5* Nin

Futon: Sasandan: User creates a mini aoe of wind 3 by3 in front of them damaging anyone they hit then they are damaged again by sand bullets mixed in the wind aoe (cd of 20sec) .5* Nin

Bijuudama:(only In final form) User fires off a large chakra ball covering an area of about 5 tiles and if it hits anyone it explodes creating a circular explosion about 5 by 5 damaging anyone it hits twice even if it doesn't hit anyone 3secs after it is launched it explodes (cd of 30sec) 1* Nin

Matabi

1st Tail: 1* Tai boost (lasts as long as you need)

2nd tail: 1.1* Tai boost (lasts as long as you want)

Final Matabi Mode: Giant Nibi mode (2* Tai boost)(1.5* Hp and Chakra)(Lasts 1min)

Nekozume: (cannot be used in final Matabi mode) User slashes claws hitting any opponent in the 3 tiles in front of them (cd of 5secs ) .5* Tai

Daibyo Sogeki: (only useable in final matabi mode) User slashes and hits anyone in the first 5 tiles in front of them and next 5 tiles after the first 5 damaging them (cd of 10sec) 1* Tai

Bijuudama:(only useable in Final matabi mode) Explained at shukkaku



Isobu

1st Tail: 1* Gen boost(Lasts as long as you want all tail forms do so I won't type this again)

2nd Tail: 1.1* Gen boost

3rd Tail: 1.2* Gen boost

Final Isobu Form: Giant 3 tailed turtle form gg (2* Gen boost)(1.5* Hp and Chakra)(Lasts 1min all these final forms do gg)

Illusionary Mist: (must be in 1 tailed form or higher) User creates a mist aoe 4 by 4 in size that damages anyone it hits (1* Gen)(cd of 20sec)

Kagenade: (only useable in final isobu mode) User curls up into a ball similar to human boulder then they role around and damage anyone they hit stay as a ball for 10secs (.5* Tai)(cd of 15secs)

Chodan Koro: (useable while user is in kagenade) User creates a 3 by 3 crater in front of them that damages anyone it hits (cd of 5sec) .5* Tai

Bijuudama: Explained


Son Goku

1st Tail: 1* Nin

2nd Tail: 1.1* Nin

3rd Tail: 1.2* Nin

4th Tail: 1.3* Nin

Final Son Goku Form: (2* Nin)(1.5* Hp and Chakra)

En'en Hoka: (Useable only in final son goku form) User fires a wave of fire covering 3 tiles down and it damages anyone it hits (cd of 10sec) .5* Nin

Yoton: Yogan no Bakuhatsu: (useable in any form 1st tail and up) user creates a mini aoe of lava in front of them 3 by 3 damaging anyone it hits (cd of 10secs) .5* Nin

Bijuudama: Explained


Kokuo

1st Tail: 1* Tai boost

2nd Tail: 1.1* Tai boost

3rd Tail: 1.2* Tai boost

4th Tail: 1.3* Tai boost

5th Tail: 1.4* Tai boost

Final Kokuo Mode: (2* Tai boost)(1.5* Chakra and Hp)

Tsunoori: (useable only in Final Kokuo Mode) User thrusts their horn hitting any opponent in the first 3 tiles and in the next 3 tiles after the first 3 and pushing them back (cd of 15sec) .5* Tai

Futton: Komu no Jutsu: (useable in any form) User uses boil release and release a burning mist aoe that damages enemy 3 by 3 (cd of 15secs) .5* Nin

Bijuudama: Explained


Saiken

1st Tail: 1* Nin boost

2nd Tail: 1.1* Nin

3rd Tail: 1.2* Nin

4th Tail: 1.3* Nin

5th Tail: 1.4* Nin

6th Tail: 1.5* Nin

Final Saiken Mode: (2* Nin boost) (1.5* Hp and Chakra)

Hiruma: (Useable only in tail forms not useable in final or normal state) User chakra cloak turns blue and for 20secs anything they touch will be lit on fire and burned for 10secs 5% hp every 3secs (cd of 30sec) .5* Nin

Slime Field: (useable in any form except normal state) User forms a 4 by 4 aoe of slime in front of them that doesn't damage but stun anyone it hits for 5secs the slime also only stays for 5sec (cd of 15sec)

Chirokyu: (Useable only in final form) User releases a 5 by 5 aoe of gas that damages anyone it hits (cd of 20sec) .5* Nin

Bijuudama: All bijuus have this so I'm just going to stop listing it gg

Chomei

1st Tail: 1*Tai

2nd Tail: 1.1* Tai

3rd Tail: 1.2* Tai

4th Tail: 1.3* Tai

5th Tail: 1.4* Tai

6th Tail: 1.5* Tai

7th Tail: 1.6* Tai

Final Chomei Form: (2.1* Tai)(1.6* Hp and Chakra)

Mushikui: (useable only in 1st tail and higher not useable in final mode) user punches and hit everyone in the 3 tiles in front of them (cd of 5sec) .5* Tai

Gekito Yokaku: (useable in final form only) User swings horn hitting evyonr in the 4 tiles in front of them and the next 4 after the first 4 tiles (cd of 10sec) 1*Tai

Gyuki

1st Tail: 1* Tai and Nin

2nd Tail: 1.1* Tai and Nin

3rd Tail: 1.2* Tai and Nin

4th Tail: 1.3* Tai and Nin

5th Tail: 1.4* Tai and Nin

6th Tail: 1.5* Tai and Nin

7th Tail: 1.6* Tai and Nin

8th Tail: 1.7* Tai and Nin

Final Gyuki Mode: (2.2* Nin and Tai) (1.7* Hp and Chakra)

Ink Spilling: (can be used in any form) User spills ink in a 4 by 4 aoe in front of them and anyone hit is blinded for 5sec (cd of 15sec)

Biju Hachimaki: User spins themselves around and pushes back and damages anyone as far as 3 tiles away (cd of 10sec) .5* Tai (Useable only in final mode)


Kurama

1st Tail: 1* Tai and Nin

2nd Tail: 1.1* Tai and Nin

3rd Tail: 1.2* Tai and Nin

4th Tail: 1.3* Tai and Nin

5th Tail: 1.4* Tai and Nin

6th Tail: 1.5* Tai and Nin

7th Tail: 1.6* Tai and Nin

8th Tail: 1.7* Tai and Nin

9th Tail:1.8* Tai and Nin


Final Kurama Mode: (2.5* Tai and Nin) (2* Hp and Chakra)(Requires 100 Kyuubi Chakra mode uses and 1000 kills)

Kyuubi Chakra Mode: (cannot be used while tail mode is active) (2* Nin and Tai)

Kyuubi Beam: Fires a piercing beam down 1 tile that damages anything it pierces (cd of 5sec) .5* Nin (can be used in any form except normal state)

Kyuubi Twister: (in any form) User swipes and creates a small tornado that spins on their screen in random locations and damages anyone it hits (cd of 15sec) .5* Nin
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PostSubject: Re: New biju system so I had to suggest this to (From Chibi)   Wed Feb 25, 2015 9:34 pm

That's a lot of tai
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